Jerry C

9/11/2014
Unknown

Position Desired

Software Engineering
Chicago, IL
Yes

Resume

Embedded Software Developer who achieves consistent results and promotes improved design methods. Expertise includes over 12 years experience developing Real-Time Multi-Threaded Software Design for large global Gaming and Telecommunications organizations. Excellent ability to define software requirements, develop and modify application software including systems support. Strong verbal and written skills and unique ability to develop, establish, leverage and maintain relationships with colleagues and customers.

PRIMARY SKILLS
• Requirements Specifications
• Emulation Tools
• Life Cycle Methodology
• Technical Writing
• ESD/RFI Test & Design
• Gaming Protocols
• Software Configuration
• Debuggers
• Structured Software Design
• Device Driver Integration
• Design Patterns
• Gaming Regulator Liaison
• Software/Code Reviews
• Oscilloscopes, Logic Analyzers
• Unit Testing
• Release Management
• Change Management
• Critical Observation

TECHNICAL SKILLS
OS: UNIX/LINUX, HP-UX, AEGIS, Windows CE
SOFTWARE: ClearCase / CVS, MKS Source Integrity, VRTX, VxWorks, Windows XP/2000/NT/98/95/3.1/DOS
LANGUAGE: Assembly, C/C++, FORTRAN, Pascal

PROFESSIONAL EXPERIENCE

WMS GAMING INC, Chicago, Illinois 1999 – 2011
Leading innovator of electronic game entertainment with uncompromising focus on groundbreaking technologies and engaging game content to create products that transform the player entertainment experience and elevate the casino operator's return on investment.

Senior Principal Software Engineer, (2008 – 2011)
Reporting to Executive Director, Systems Engineer accountable for operating system modifications in support of customers. Group representative for IRT (Incident Report Team), team of key employees located internationally which acted as forum for all problems and issues in field. Liaison between IRT and developer team.
• Lead engineer providing support and work required to keep legacy gaming products viable in multiple markets, which assured ongoing revenue streams.
• Analyzed field issues and interfaced with casino Technical teams to resolve customer defect situations.

Principal Software Engineer, (2002 – 2008)
Reporting to Director, Systems Engineer accountable for developing requirements, design, prototype, implementation, code inspection, and testing of operating system software.
• Designed and coded Real-Time Multi-Threaded Software for new gaming systems.
• Interfaced with Product Assurance, Technical Compliance, and Jurisdictional Regulators to obtain Product Specifications for features and functionalities that would meet requirements of each Gaming jurisdiction/market.

Operating Systems Release Manager, (2000 – 2002)
Reporting to Executive Director, Systems Engineer accountable for scheduling gaming operating systems for release.
• Created a software release plan used to organize and manage release of gaming systems to regulating jurisdictions and independent gaming laboratories.
• Implemented a defect release matrix used in improving software quality and reliability of gaming products.
• Developed Infrastructure for the Gaming Software Build and O.S. Release Process.
• Engineering representative responsible for interfacing with Gaming Commissioners to resolve performance issues found in Nevada and Mississippi Jurisdictions.
Senior Software Engineer, (1999 – 2000)
Reporting to Executive Director, hired to assist in providing structure and stability to development environment during time of rapid growth.
• Updated Software Architecture and developed Real-Time Embedded Gaming Operating System.
• Authored software design document used to standardize the development process throughout engineering.
• Implemented international currency handling functionality in games which provided opportunities to compete in international markets.


MOTOROLA INC, Schaumburg, Illinois 1987 – 1999
Industry leader in government and public safety products. Design and develop devices including radios and infrastructure supporting customers with core markets in public safety government agencies and commercial enterprises

Software Engineer, (1997 – 1999 )
Reported to Development Engineering Section Manager accountable for providing engineering Hardware and Software design support.
• Performed Structured Methods/Design, Configuration Management, VRTX, MasterWorks to create quality software products.
• Developed Real-Time Embedded software using 68000 processor with Assembly and C/C++.

Senior Electrical Product Designer, (...

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